and thanks for your concern, apricotorange. I'm not doing a game just like Cooking Dash, of course. When you have enough exp, you'll get a fixed upgrade. And the player's hero or heroine stats also have some influence on how much tips and exp they'll get and how long the customerĬan wait (for example the higher your hero's charisma, the longer time the female customers can wait)Ħ. Each time you bring customer to his/her seat, serve, receive his/her payment, you will get a heart (does not depend on howįast your service) and exp (depends on how fast your service).Į. While the customers are waiting the hearts will gone gradually and stop when they are looking at menu and eating.ĭ. Chain works carrying 2 tables' leftover in the same timeĬ. Him/her to the exact place you'll earn 2 hearts, some exp, tips and a heart.ī. When a customer show up, if he/she has a favorite place to seat (for example seats in veranda) and you manage to take Exp, tips and hearts varies on how fast, efficient and gratify the service, which has 5 things Ī. Customers' specific time to show up in lineĥ. Timing for the cook to finish her job in the kitchen.Ģ. What do I want to make is a time management minigame in cafe genre to be precise. Since I don't have any reference to show the example, I took a picture of Cooking Dash game in internet. Sorry for not making a precise description. Please give a more precise description of what you're trying to do.
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